In April 2020, I revived Ramus after a 7-year hiatus. I revived it... then promptly set it aside again for another 13 months.
Thankfully Ramus still has a big fan (hi, Roger!) on top of newfound attention from unlikely corners of the internet. Even as I was in the middle of another project, Roger's thoughtful feedback gave me much to think about. And it paid off! A day-long detour turned into a flurry of activity, as I added a small but useful feature, then much-needed documentation improvements, and in the end a complete overhaul of the new scripting system. Which in turn called for that section of the manual to be redone from scratch.
It was a lot of work... yet it only took three days and a half. Ramus is just that hackable. And damn if it doesn't feel good to see the sample game look every bit as good as the original, with all the same features to be found in a much bigger system. Text even fades in nicely now, thanks to a few lines of CSS. I had no idea how easy it had become as of late!
So here it is: enjoy version 2.5, and see you soon, because now I can finally port a more complex game to Ramus, which in turn should reveal other needed improvements. They always do. All part of the fun.
Thanks for reading. Now let's see what's up in the world of game development at the start of summer. Below the cut this time, for obvious reasons.