After the first year, I became better at incorporating links into newsletters, or else my interest declined. Probably both. Here's what's left of them anyway.
Forgot to put this in the last newsletter. Good story, sure, but also. Gods. What's so inexplicable about the success of Heroes of Might and Magic? It's a great game, and people never minded turn-based gameplay or hand-painted 2D graphics!
The obsession with real-time whiz bang was artificially induced. Just marketers being sick people as usual.
(Also, it occurs to me that the bitterly drawn out phase at the end of a strategy game when you tediously mop up remaining enemy forces is an inadvertent reflection of real-world warfare. Or maybe not so inadvertent.)
In other news: