So, I’m late again and with few links to show for it, but anyway.
In a welcome twist, the makers of Candy Crush have withdrawn their trademark application, presumably following all the outrage. Let nobody tell you that online activism is frivolous. Too bad that, as Techdirt points out, the saga isn’t really over. But it’s a victory.
Game Devs turning games into movies is bad enough. But it would be so much more tolerable if they weren’t so bloody awful at making movies.
I thought last week was going to be a dry spell, but then I had a whole bunch of interesting gaming news coming up on Friday, so it’s all good.
First a couple of musical news. On the one hand, we have Kotaku announcing an upcoming musical shooter from the creators of Rock Band. It sounds weird… but yay for innovation in big-budget gaming! And on a completely unrelated note (pun not intended), here’s how much fun one can have with a musical toy that was placed apropos of nothing in a random adventure game:
Do you still believe there’s a “right” way to play a game?
All right, no apologies here, I simply forgot to take care of the newsletter yesterday with everything else I had on my mind. Most of the news this time aren’t even strictly about gaming, and there aren’t many of them in the first place, so…
Anyway, the two big scandals from last week are continuing. First, we have Peter Molyneux, who made the original Dungeon Keeper, chime in about the recent EA debacle, and his words aren’t too kind. Then we have one more opinion about the drama surrounding Flappy Bird, which like the one I quoted on Friday isn’t so much about what happened as how insensitive people can be on the Internet. And that’s a real problem we’re nowhere near solving.
In my last newsletter, I mentioned all the recent drama surrounding the game Flappy Bird. The very next day, Jeff Vogel of Spiderweb Software fame posted a long, thoughtful article about the events, which says everything I would have wanted to and more. Here’s but a tiny sample:
Suppose one day I get one insult too many, I go nuts and quit or freak out. Here’s what people will say about me: What a weakling. What a wimp. What an idiot. Why does he care? Why doesn’t he just turn the social media off? Why can’t he be tough and awesome like me? Screw that guy.
All this, of course, from people who have never experienced being in even remotely the same position.
Of course. Go read the whole thing, it’s worth your time.
As the year is picking up, so do the gaming news. It’s good to have a newsletter that’s not short on links for a change, so let me just dive into it.
First, of course, comes the big news of the week: after the Sim City debacle last year, EA is yet again trying to rip off gamers, and falling flat on their faces, judging by the typical review. Newsflash: even the dumbest consumers have a limit. Push them too hard, and you’re not going to like how much they overreact, after putting up with your crap for too long already. Wanna bet how many more blows like that the big producers need before they start getting a clue?
It was a really slow week at the end of January, but a handful of links caught my eye anyway.
First, a piece of gaming history, namely how the Japanese RPG was born. I wasn’t surprised to learn that some of the familiar tropes were born of technical limitations, but it turns out the genre was brought to the land of the rising sun by a Westerner who missed his D&D gaming group and didn’t even speak the language. Now, that’s fascinating. (By the way, have you noticed how many legendary games were created by people with no prior knowledge of computers, let alone videogames? We need a lot more cross-polination here.)
It was a week with few gaming news that caught my eyes, and I was busy with other creative work, but what’s there is pretty awesome.
Let’s start with a game that’s just too unique not to mention: Heroes of a Broken Land, a combination of strategy, city building and… first person dungeon crawling. I’ve always liked hybrid games like that, and seeing that people still make them was nice; the gaming world is way too fixated on genres nowadays.
Soo, it turns out there aren’t all that many gaming links in a week that I care about, but they’re really good, so let’s get to it.
First we have someone on Gamasutra busting some myths about beginning game developers. There’s very good advice in the article, and it all revolves around the common theme that there is no recipe for success. It’s a problem I see a lot with aspiring writers: they spent all their time pouring through books and blogs with advice on writing, instead of… actually writing. And practice is the only way you’ll get any good. It’s the same with game development.
All right, this was supposed to go up yesterday, but I had a full weekend including an operating system reinstall, so.
Anyway, this blog has been dead for a while for various reasons, which all contributed to my interest in games declining. But I still follow the gaming news and talk to friends about the subject, so I figured I’d just share what I run across now and then.
Let’s start with the only game I’ve played lately, EverDelve, by
Shuriken Games — a recent acquaintance. It’s a rather odd combination between a roguelike and a classic dungeon crawler (except with an overhead rather than first-person view), with a JRPG-like combat system. EverDelve is under heavy development, but already quite compelling despite the balancing issues (which, I’m being told, are deliberately being ignored for now).
And yes, it’s made in Flash. For a game like this, I’ll make an exception.