Latest News

Money for the honey!

A look at Hive Time's finances and pay-what-you-want pricing

Tags: long, business, postmortem

Replicating Blade Runner

Why the adventure game classic is so tough to remaster.

Tags: classic, adventure, preservation

Using Game Design to Make Virtual Events More Social

Tags: cool, community, technology

The Lurking Horror (at HG101)

Tags: interactive fiction, retrospective

La Grande Aventure

The story of the first text adventure in French, and how it ties into the early home computer scene.

Tags: interactive fiction, history, interview

A New Way To Think About Your Favorite Game’s Code

Frank Cifaldi and Kelsey Lewin, co-directors of the Video Game History Foundation, explain their new project

Tags: history, preservation, interview

Introducing The Video Game Source Project

Tags: history, preservation

How Arthurian tragedy drives the design of Pendragon

Tags: writing, case study

Roguelike Celebration 2020

Tags: cool, roguelike, community, technology

Accessibility Design #1

Tags: concepts, case study, overview

Why PyGame is Slow

Tags: graphics, programming, case study

Audio Accessibility Features for Roguelikes

Tags: rpg, game design, concepts

Building Cogmind's Ambient Soundscape

Tags: game design, technology, concepts

The Nintendo Famicom Clone Craze

How “famiclones” spread all over the world

Tags: obscure, hardware, history

What does a Level Designer in games do?

Interview with Jonathon Wilson, Hangar 13 Games

Tags: game design, concepts, interview

RPGs, Time, and Travel

Tags: tabletop, rpg, game design

Creating homebrew games for the Nintendo Gameboy has just become much easier!

Tags: technology, overview

Not all games need open worlds - here's why

Tags: worldbuilding, concepts, overview

25th anniversary look back at Phantasmagoria

Tags: classic, retrospective

Serious Sam: The First Encounter (at HG101)

Tags: classic, shooter, retrospective

Mature Audiences Can Handle Video Games That Go Beyond Black-and-White Morality

Excellent advice for any writer, not just game designers.

Tags: writing, philosophy

ImMortal Mystique: Mortal Kombat's John Tobias on the Creation and Evolution of a Franchise

Tags: long, classic, history, interview

Accessibility

Tags: concepts, case study

GoldenEye 007 Fan Remake Shut Down by James Bond License Holders

And all the IP holders have gained is a lot of ill-will. They could have had free advertising instead. Good job breaking it, hero.

Tags: shooter, business, critique

ZZT Stories: The Reconstruction

Only 22 years late!

Tags: classic, preservation, programming