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Mongooses, Cockatrices, Magic Plants and the Evolution of a Story

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A look inside the Final Fantasy VII game engine

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The Binding of Isaac

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The man who made Wolfenstein

The late Silas Warner is barely remembered in gaming, but he did something extraordinary

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Gamasutra - Analysis: Sid Meier's Key Design Lessons

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Warren Spector's Commandments of Game Design

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Dungeon Generation in Enter The Gungeon

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A hobbyist developer's love letter to Warcraft 1

First in a series of articles about remaking the classic game's engine for modern computers.

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How Do Bullets Work in Video Games?

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The Lie That Helped Build Nintendo

The story of a man, a lie, a video game handheld, and a business empire.

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The environmental impact of a Playstation 4

Deconstructing Sony’s video game console is a mind-bending trip into carbon-intensive global electronics

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Papers, Please

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Museum of Soviet Arcade Machines – The never-ending quest to keep USSR Arcade Machines alive

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The Metagaming I encourage

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Reworking the combat system in Vampire: The Masquerade Bloodlines 2

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World of Goo

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Text By Procedure

A short history of procedurally generated text, which both humans and computers have had a hand in making throughout history.

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Going Indie in Syria

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Sunless Skies

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Command and Conquer

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Tales from the making of Jedi Knight II: Jedi Outcast

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BBSes: Partying Online Like It’s 1989

While the Internet would eventually bring computer-based telecommunications to the masses, by the late 1980s more tech-savvy individuals were already meeting new people and having all sorts of discussions ‘on-line’ – and in some cases had been for almost a decade. While most of them were adults, plenty of them were children, and some of those would become life-long friends.While the Internet would eventually bring computer-based telecommunications to the masses, by the late 1980s more tech-savvy individuals were already meeting new people and having all sorts of discussions ‘on-line’ – and in some cases had been for almost a decade. While most of them were adults, plenty of them were children, and some of those would become life-long friends.

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Steve Purcell (Sam & Max creator/Pixar) – Interview

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An Oral History of 'Snake' on Nokia

Taneli Armanto is an unsung hero of mobile gaming. Meet the Finnish software engineer who developed ‘Snake’ for the late-’90s Nokia 6110 — launching a 00 billion industry

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Games on the Net Before the Web, Part 1: Strategy and Simulation

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