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Designing 2D graphics in the Japanese industry

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Retro Revisited: Z

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A Look at the Design of Lua

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The History of Square – 1992 Developer Interview

originally featured in Dengeki SFC magazine

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WebGL 3D Model Viewer Using three.js

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The Games Industry is Toxic

Content Warnings: crunch, burnout, layoffs, general toxicity

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Your load is too heavy

Zork deep reading

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All Hope Abandon

Biblical Text and Interactive Fiction

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I Sing the Story Electric

Brian Moriarty on the history of interactive fiction.

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Standard Patterns in Choice-Based Games

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The Story of D&D Part One

The Birth, Death, and Resurrection of Dungeons & Dragons

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The making of Alpha Protocol

Obsidian's secret best RPG

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We Are Not At War

On the Rise of Non-Parser IF

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Energy & Play

A Look at Interactive Fiction & Visual Novels

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Interview with Brian Moriarty

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Unrealistic Expectations for Realism in Games

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The Melting Pot and the Salad Bowl

Why the Witcher 3 is a step forward for ethnic diversity in games

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The Impossibility of Satirizing Game Art [NSFW!]

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Dare YOU face the orcs?

80s game books Fighting Fantasy return

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All their engines

Stunning, original critique of the term "game engine" from a socio-political perspective, revolving around Id Software and the Doom franchise.

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All rise and no fall

How Civilization reinforces a dangerous myth.

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The making of Undertale

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An Oral History of ‘GoldenEye 007’ on the N64

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A retrospective of Unreal, from the people who made it

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A brief history of text-based games and open source

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