Latest News

COVID-19 and pivot towards game development lead to layoffs at Kongregate

Wait, what? I guess the layoffs shouldn't surprise anyone after the previous announcement, though having them come without warning just a day later is ugly. But how in the world do you blame the ongoing health crisis for the woes of an internet company that does everything online by definition?! Your business should be booming right now! You know, from all the people stuck at home with not much to do.

Tags: business, critique

Kongregate shuts off game submissions as Flash's final days approach

Tags: business, preservation

Prototype Feedback

Tags: game design, concepts

My 10 Year Game Development Journey

Things are different in the Philippines (via micro.blog).

Tags: long, cool, business, case study

Dying Light 2 writer Chris Avellone accused of sexual assault and harassment

Yet another one? Seriouly? There really is no end to it.

Tags: community, critique

Changing software

I didn't mention it last time, but the big change was partly prompted (and enabled) by a new version of the software powering this linklog. Four days ago, I wasn't yet started; now it's working well enough to let me migrate the data and even add back some of the links I had removed, this time in the right place. In the interest of historical accuracy, it's going to be just those articles published starting September 2018, when this section was created. The rest will remain in the archive where they belong.

Tags: meta, technology

Changing focus

Just in case somebody's actually watching this space: as of this writing, older links will move to the archive section, and this one will become more of a staging ground for the main blog. Hopefully that will make both more interesting and useful for everyone.

Tags: meta, preservation

Reconstructing a lost NES game from 30-year-old source code disks

Tags: preservation, retrogaming

1983 Microsoft GW-BASIC source code now available on Github!

Tags: preservation, technology

20 Years Later, The Legend of Zelda: Majora’s Mask Proves That Games Should Get Weird

Tags: adventure, game design, philosophy, rpg

After Christchurch - What we owe our game communities

Tags: community, critique

Software Engineering for AI

Tags: AI, game design, technology

Playdate & the LA Zine Fest, weird games, and what it means for “Playdate” to lose its name…

Tags: business, critique

The Mysterious Origins of Mastermind, the Codebreaking Board Game

It was an international sensation. It made an appearance in Fallout. It helped create the field of cybersecurity. But where did it come from?

Tags: classic, history, tabletop

The polygons of Doom: PSX

Tags: classic, cool, hardware, history, shooter

Text-Based VR: Explore the Pioneering World of MUSHes

Tags: overview, technology

What Exactly Is a “Gacha” Video Game?

Tags: concepts, overview

The story of the Atari Jaguar saviour that never came out

"But between 1993 and 1996, there were more failed major console releases than there were consoles released in the last decade."

Tags: hardware, history, obscure

Blizzard's Long History of Manic Pixie Nightmare Girls and Fear of Women

Tags: critique, representation

Introducing the Chloe 280SE, a new Z80 microcomputer

Tags: hardware, retrogaming

So You Want a Pantheon For Your Game

Tags: concepts, worldbuilding

A history of Simlish, the language that defined The Sims

Tags: cool, making-of, worldbuilding

Villes virtuelles, enjeux du réel

"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.

Tags: game design, interview, philosophy, procedural generation, worldbuilding

The Binding of Isaac

Tags: indie, retrospective

The man who made Wolfenstein

The late Silas Warner is barely remembered in gaming, but he did something extraordinary

Tags: classic, history