Latest News

Opera buys GameMaker Studio maker YoYo Games for $10 million

Tags: tools, business

Enough Medieval Fantasy RPGs Already

Tags: rpg, critique

What does magic mean to you?

Tags: writing, philosophy

Jade Empire (at HG101)

Tags: rpg, retrospective

Cyberpunk 2077 is an architecture critique with nothing to say

A high-brow academic analysis of an increasingly contemporary issue.

Tags: rpg, critique

Texture ou le mot mis en geste

"Texture, or the word made into gesture": article in French about the eponymous authoring system and how it shapes works created with it.

Tags: interactive fiction, tools

Ultima Ratio Regum 0.8 Released

Tags: cool, roguelike

This $80 Games Console Looks Like a Switch, But Runs Ubuntu

Tags: mobile, hardware

Start making tools!

(on making experimental art tools and why it’s valuable for indie game devs to make them)

Tags: tools, overview, philosophy

[How-to] Adding a "Reduced Effect Intensity" option to an existing RPG Maker MV game

Tags: accessibility, case study

A brief history of cyberpunk games

Tags: history, overview

Experiencing a classic for the first time: DOOM (1993)

It's FPS distilled to its essence -- anachronistic i know -- and it turns out that's actually why i want to play FPS games.

Tags: classic, shooter

The Secrets Of Monkey Island’s Source Code

Tags: classic, adventure, preservation

Flash Animations Live Forever at the Internet Archive

Tags: graphics, technology, preservation

The Pygame library now has a Patreon!

Tags: graphics, programming, technology

The Uncanny Valley of Culture

Tags: representation, critique

Game Design Fundamentals: Granting sight beyond sight

Tags: graphics, game design

Exploring the Concept of a Terminal Roguelike “Overmap”

A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.

Tags: roguelike, graphics

What “Roguelike” Meant

Unusual history of the genre, starting around the time it began to be recognized as such and given a name. Lots of cane-waving and cries of "get off my lawn!" Worth a read anyway for the different perspective.

Tags: roguelike, history

Game Engines: A False Dichotomy

Tags: technology, critique

The Problems with PLATO

Why digital archaeology is hard.

Tags: history, preservation

Pygame 2 released on 20th birthday

Tags: programming, technology

Pygame celebrates 20 years by releasing version 2.0

Tags: programming, technology

Money for the honey!

A look at Hive Time's finances and pay-what-you-want pricing

Tags: long, business, postmortem

Using Game Design to Make Virtual Events More Social

Tags: cool, community, technology