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Audio Accessibility Features for Roguelikes

Tags: rpg, game design, concepts

Building Cogmind's Ambient Soundscape

Tags: game design, technology, concepts

The Making of Dune II

The birth of the real-time strategy game

Tags: classic, strategy, history

The Nintendo Famicom Clone Craze

How “famiclones” spread all over the world

Tags: obscure, hardware, history

What does a Level Designer in games do?

Interview with Jonathon Wilson, Hangar 13 Games

Tags: game design, concepts, interview

RPGs, Time, and Travel

Tags: tabletop, rpg, game design

Creating homebrew games for the Nintendo Gameboy has just become much easier!

Tags: technology, overview

Not all games need open worlds - here's why

Tags: worldbuilding, concepts, overview

25th anniversary look back at Phantasmagoria

Tags: classic, retrospective

Serious Sam: The First Encounter (at HG101)

Tags: classic, shooter, retrospective

Mature Audiences Can Handle Video Games That Go Beyond Black-and-White Morality

Excellent advice for any writer, not just game designers.

Tags: writing, philosophy

ImMortal Mystique: Mortal Kombat's John Tobias on the Creation and Evolution of a Franchise

Tags: long, classic, history, interview


Tags: concepts, case study

GoldenEye 007 Fan Remake Shut Down by James Bond License Holders

And all the IP holders have gained is a lot of ill-will. They could have had free advertising instead. Good job breaking it, hero.

Tags: shooter, business, critique

How Revolution built Union City

Tags: making-of, worldbuilding

ZZT Stories: The Reconstruction

Only 22 years late!

Tags: classic, preservation, programming

Sprung stuff

What it was like to work on a Nintendo DS launch title.

Tags: mobile, graphics, hardware, programming, making-of

EA's strategy for remastering Command & Conquer

Tags: classic, strategy

Beneath a Steel Sky at The Digital Antiquarian

Tags: classic, adventure, retrospective

Flash Games Are Leaving Soon, but Their Memory Will Never Fade

Tags: history, preservation

Socialism’s DIY Computer

The Galaksija computer was a craze in 1980s Yugoslavia, inspiring thousands of people to build versions in their own homes. The idea behind them was simple – to make technology available to everyone.

Tags: cool, obscure, hardware, history

Gunpei Yokoi – Inventing the Game and Watch

Tags: cool, retrogaming, hardware, history

The rise and fall of Adobe Flash

Right on my birthday, Ars Technica posts a long, detailed history of Flash from its humble beginnings to its relatively recent demise, complete with testimonies from key people. And you know... Steve Jobs may have been a jerk and the bane of good engineering, but in that infamous essay he only echoed the concerns of industry at large. Flash wasn't just proprietary, insecure and a resource hog. It was such a mess that even after key components were open-sourced, and the rest extensively documented, 3rd-party clones just couldn't come close to playing anything but the simplest animations properly. Successful preservation efforts leverage the official player, not open source implementations. No, Flash was terrible engineering even by IT's abysmal standards. And frankly? Its much vaunted ease of use was never apparent to me. Even as an authoring tool, Flash sucked. There, I said it.

Tags: long, technology, history, interview

COVID-19 and pivot towards game development lead to layoffs at Kongregate

Wait, what? I guess the layoffs shouldn't surprise anyone after the previous announcement, though having them come without warning just a day later is ugly. But how in the world do you blame the ongoing health crisis for the woes of an internet company that does everything online by definition?! Your business should be booming right now! You know, from all the people stuck at home with not much to do.

Tags: business, critique

Kongregate shuts off game submissions as Flash's final days approach

Tags: business, preservation