A look at Hive Time's finances and pay-what-you-want pricing
Tags: long, business, postmortem
Why the adventure game classic is so tough to remaster.
Tags: classic, adventure, preservation
The story of the first text adventure in French, and how it ties into the early home computer scene.
Tags: interactive fiction, history, interview
Frank Cifaldi and Kelsey Lewin, co-directors of the Video Game History Foundation, explain their new project
Tags: history, preservation, interview
How “famiclones” spread all over the world
Tags: obscure, hardware, history
Interview with Jonathon Wilson, Hangar 13 Games
Tags: game design, concepts, interview
Excellent advice for any writer, not just game designers.
Tags: writing, philosophy
And all the IP holders have gained is a lot of ill-will. They could have had free advertising instead. Good job breaking it, hero.
Tags: shooter, business, critique
Only 22 years late!
Tags: classic, preservation, programming