A scholarly take on the matter.
Tags: critique, representation, rpg, tabletop
Tags: classic, interview, mmo, retrospective, rpg
Tim Willits explains how the classic id shooter came to be.
Tags: long, retrospective, shooter
Through the Darkest of Times devs explore the industry's dangerous failure when it comes to depicting fascism
Tags: history, philosophy, shooter
How HG Wells created hobby war gaming
Tags: cool, history, strategy
"None of our digital goods or digital communities will last forever."
Tags: history, preservation
An intriguing graphics experiment.
Tags: cool, graphics
Another article tackling the old issue, this time with numbers.
Tags: critique, rpg
A game I never saw in arcades myself, but which apparently influenced the later X-Wing titles.
Tags: arcade, classic, making-of
(straight from John Romero)
Tags: classic, retrospective, shooter
Tags: cool, programming
a Development Retrospective
Tags: retrospective, strategy
Tags: cool, interview, long, mmo, rpg
An interview with RPG Codex
Tags: interview, rpg
Worlds actually worth saving in computer RPGs.
Tags: overview, rpg
Tags: philosophy, rpg
What do Rockstar games tell us about American history?
Tags: critique, history
Tags: cool, graphics, hardware, history, long
Tags: classic, retrospective, strategy
Tags: concepts, long, programming
originally featured in Dengeki SFC magazine
Tags: history, interview
Tags: programming, resource
Content Warnings: crunch, burnout, layoffs, general toxicity
Tags: business, critique
Zork deep reading
Tags: design, interactive fiction, programming
Biblical Text and Interactive Fiction
Tags: interactive fiction, philosophy