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The Mysterious Origins of Mastermind, the Codebreaking Board Game

It was an international sensation. It made an appearance in Fallout. It helped create the field of cybersecurity. But where did it come from?

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The polygons of Doom: PSX

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Text-Based VR: Explore the Pioneering World of MUSHes

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What Exactly Is a “Gacha” Video Game?

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Great moments in PC gaming: Fighting mecha Hitler in Wolfenstein 3D

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The touching story of Ribbitribbit and the EQII community

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How the World of Warcraft community rallied to save this modder in need

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The story of the Atari Jaguar saviour that never came out

"But between 1993 and 1996, there were more failed major console releases than there were consoles released in the last decade."

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Blizzard's Long History of Manic Pixie Nightmare Girls and Fear of Women

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The City and the RPG That Never Were

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Blizzard and Black Women: Is it beef?

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Meet Borderlands 2's Ellie: The "opposite of how most females tend to be represented in games"

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How GOG.com Save And Restore Classic Videogames

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What It's Like To Write About Race And Video Games

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The state of blackness in games

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Building a 'homebrew' video game console

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'Doom' Creator John Romero Explains What's Wrong With Today's Shooter Games

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Steam now has an official LGBTQ+ tag, hub page

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Game Cities: Those Handy, Simplified Urban Structures

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CityCraft: how to plan horror cities

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Exploring Real-World Cities in Video Games

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Introducing the Chloe 280SE, a new Z80 microcomputer

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So You Want a Pantheon For Your Game

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A history of Simlish, the language that defined The Sims

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Villes virtuelles, enjeux du réel

"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.

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