A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.
Tags: roguelike, graphics
Unusual history of the genre, starting around the time it began to be recognized as such and given a name. Lots of cane-waving and cries of "get off my lawn!" Worth a read anyway for the different perspective.
Tags: roguelike, history
Why digital archaeology is hard.
Tags: history, preservation
A look at Hive Time's finances and pay-what-you-want pricing
Tags: long, business, postmortem
Frank Cifaldi and Kelsey Lewin, co-directors of the Video Game History Foundation, explain their new project
Tags: history, preservation, interview
RoboCop 3 may have been a muddled disappointment of a film, but the videogames – that came out first – were a bit more interesting.
Tags: obscure, history
How “famiclones” spread all over the world
Tags: obscure, hardware, history
Interview with Jonathon Wilson, Hangar 13 Games
Tags: game design, concepts, interview