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An Oral History of 'Snake' on Nokia

Taneli Armanto is an unsung hero of mobile gaming. Meet the Finnish software engineer who developed ‘Snake’ for the late-’90s Nokia 6110 — launching a 00 billion industry

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Games on the Net Before the Web, Part 1: Strategy and Simulation

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The Lost Files of Sherlock Holmes

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Controlling the Spice, Part 2: Cryo’s Dune

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Rediscovering the brilliance of Indiana Jones and the Fate of Atlantis

The Nazis have taken a special interest in the Atlantis myth.

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Breaking the internet: The story of EverQuest, the MMO that changed everything

How a group of nobodies came together to create the game that defined a genre.

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Star Wars Galaxies was an MMO that almost changed the world

The rise and fall of an MMO with limitless potential.

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20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy

Fascinating insights about the story of a planet-wide ecological breakdown, and the war people are fighting in the middle of it.

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Duke Nukem (1991)

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R-Type: the classic shooter at 30

One of the greatest shooters ever? To celebrate its 30th anniversary, we look back at the 1987 arcade classic, R-Type...

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Space Harrier

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Lost to the Ages

Myst was supposed to change the face of gaming. What is its legacy 20 years later?

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Pennywise, Pound Senseless

Using horror movie characters as a case study in (tabletop) game design.

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RPG books as fiction

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An interview with Felipe Pepe – The CRPG Book

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Remembering the Johnny Mnemonic Interactive Movie

In 1995, a company called Propoganda Code took on what must have been a strange task of adapting William Gibson’s “Johnny Mnemonic” into a kind of interactive movie experience that would be played on Macintosh and Microsoft Windows.

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Pendragon: A Game Design Masterclass

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From a small Acorn to 37 billion chips: ARM's ascent to tech superpower

An interview with Sophie Wilson, who invented the ARM instruction set.

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How one phone call saved a tiny new studio and gave the world System Shock 2

20 years later, Irrational Games co-founders Ken Levine and Jonathan Chey on the immersive sim's rollercoaster development.

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On two decades of Sid Meier's Alpha Centauri

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The underground story of Cobra, the 1980s’ illicit handmade computer

In their poor, Communist country, Romania's computer curious built an underground industry.

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How are microchips made, anyway?

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The history of the strategy game

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Per Aspera Ad Astra

The deep and surprising roots of 4X games.

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How I Became An RPG Map Artist

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