Latest News

Q2VKPT: the first playable game that is entirely raytraced

An intriguing graphics experiment.

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Are RPG Maker games as bad as people think?

Another article tackling the old issue, this time with numbers.

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Atari Star Wars: Arcade Cockpit Development

A game I never saw in arcades myself, but which apparently influenced the later X-Wing titles.

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Reflections on DOOM's Development

(straight from John Romero)

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Creating a (Non-Trivial) Lisp Game in 2018

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Rock and Roll Days of StarCraft

a Development Retrospective

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The Last King Of Wurm Online

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Chris Avellone at Digital Dragons 2016

An interview with RPG Codex

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Best RPG worlds

Worlds actually worth saving in computer RPGs.

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The joy of reading role-playing games

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Rockstar's history of America

What do Rockstar games tell us about American history?

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Designing 2D graphics in the Japanese industry

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Retro Revisited: Z

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A Look at the Design of Lua

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The History of Square – 1992 Developer Interview

originally featured in Dengeki SFC magazine

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WebGL 3D Model Viewer Using three.js

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The Games Industry is Toxic

Content Warnings: crunch, burnout, layoffs, general toxicity

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Your load is too heavy

Zork deep reading

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All Hope Abandon

Biblical Text and Interactive Fiction

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I Sing the Story Electric

Brian Moriarty on the history of interactive fiction.

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Standard Patterns in Choice-Based Games

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The Story of D&D Part One

The Birth, Death, and Resurrection of Dungeons & Dragons

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The making of Alpha Protocol

Obsidian's secret best RPG

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We Are Not At War

On the Rise of Non-Parser IF

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Energy & Play

A Look at Interactive Fiction & Visual Novels

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