A high-brow academic analysis of an increasingly contemporary issue.
Tags: rpg, critique
"Texture, or the word made into gesture": article in French about the eponymous authoring system and how it shapes works created with it.
Tags: interactive fiction, tools
(on making experimental art tools and why it’s valuable for indie game devs to make them)
Tags: tools, overview, philosophy
It's FPS distilled to its essence -- anachronistic i know -- and it turns out that's actually why i want to play FPS games.
Tags: classic, shooter
A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.
Tags: roguelike, graphics
Unusual history of the genre, starting around the time it began to be recognized as such and given a name. Lots of cane-waving and cries of "get off my lawn!" Worth a read anyway for the different perspective.
Tags: roguelike, history
Why digital archaeology is hard.
Tags: history, preservation
A look at Hive Time's finances and pay-what-you-want pricing
Tags: long, business, postmortem