Tags: history, strategy
The deep and surprising roots of 4X games.
Tags: case study, history, long, strategy, tabletop
Tags: art, rpg, tabletop
Bringing The Mainframe To 8-bit Home Computers
Tags: history, interative fiction
Tags: graphics, hardware, history
Tags: gamebooks, history
Spoiler: it's about Valve
Tags: business, case study
Tags: business, retrogaming
Tags: critique, representation
Who knew the end of the world could be so full of life?
Tags: classic, long, retrospective, rpg
Tips from Sam Barlow — Her Story
Tags: cool, indie, interview, long, retrospective
Architecture of The Wasteland
Tags: critique, rpg, worldbuilding
A scholarly take on the matter.
Tags: critique, representation, rpg, tabletop
Tags: classic, interview, mmo, retrospective, rpg
Tim Willits explains how the classic id shooter came to be.
Tags: long, retrospective, shooter
Through the Darkest of Times devs explore the industry's dangerous failure when it comes to depicting fascism
Tags: history, philosophy, shooter
How HG Wells created hobby war gaming
Tags: cool, history, strategy
"None of our digital goods or digital communities will last forever."
Tags: history, preservation
An intriguing graphics experiment.
Tags: cool, graphics
Another article tackling the old issue, this time with numbers.
Tags: critique, rpg
A game I never saw in arcades myself, but which apparently influenced the later X-Wing titles.
Tags: arcade, classic, making-of
(straight from John Romero)
Tags: classic, retrospective, shooter
Tags: cool, programming
a Development Retrospective
Tags: retrospective, strategy