Items tagged shooter

System Shock (at The Digital Antiquarian)

Another day, another classic game retrospective. A legendary one, even. Only this time the historian's account doesn't make me want to go and play it. On the contrary. This is a game that sounds pretentious, overwrought and tiring: the opposite of what I want from the medium. By the way, there is in fact a System Shock (fan) novel: Free Radical, by Shamus Young. And it's well worth a read. As for most people failing to notice the game is more than a shooter? There's a reason why in recent years I find myself, often enough, quoting one of my own literary characters: "a brick to the face is subtle".

Tags: classic, shooter

Quake III: Arena (at HG101)

Tags: shooter, retrospective

Quake II (at HG101)

An oddly critical look back on a game I have fond memories of.

Tags: shooter, retrospective

The Hidden, Destructive Legacy of 'Duke Nukem'

Tags: classic, shooter, critique

Experiencing a classic for the first time: DOOM (1993)

It's FPS distilled to its essence -- anachronistic i know -- and it turns out that's actually why i want to play FPS games.

Tags: classic, shooter

Serious Sam: The First Encounter (at HG101)

Tags: classic, shooter, retrospective

GoldenEye 007 Fan Remake Shut Down by James Bond License Holders

And all the IP holders have gained is a lot of ill-will. They could have had free advertising instead. Good job breaking it, hero.

Tags: shooter, business, critique

The polygons of Doom: PSX

Tags: classic, cool, hardware, history, shooter

'Doom' Creator John Romero Explains What's Wrong With Today's Shooter Games

Tags: shooter, game design

Tales from the making of Jedi Knight II: Jedi Outcast

Tags: classic, making-of, shooter

Duke Nukem (1991)

Tags: classic, retrospective, shooter

How one phone call saved a tiny new studio and gave the world System Shock 2

20 years later, Irrational Games co-founders Ken Levine and Jonathan Chey on the immersive sim's rollercoaster development.

Tags: classic, retrospective, shooter

Great moments in PC gaming: Fighting mecha Hitler in Wolfenstein 3D

Tags: cool, classic, shooter, case study

The making of Quake 2

Tim Willits explains how the classic id shooter came to be.

Tags: long, retrospective, shooter

How games whitewash Nazism, and the responsibility developers have to history

Through the Darkest of Times devs explore the industry's dangerous failure when it comes to depicting fascism

Tags: history, philosophy, shooter

Reflections on DOOM's Development

(straight from John Romero)

Tags: classic, retrospective, shooter