Items tagged roguelike

Ultima Ratio Regum 0.8 Released

Tags: cool, roguelike

Exploring the Concept of a Terminal Roguelike “Overmap”

A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.

Tags: roguelike, graphics

What “Roguelike” Meant

Unusual history of the genre, starting around the time it began to be recognized as such and given a name. Lots of cane-waving and cries of "get off my lawn!" Worth a read anyway for the different perspective.

Tags: roguelike, history

Roguelike Celebration 2020

Tags: cool, roguelike, community, technology