Items tagged retrospective

Neofeud (at HG101)

Another game I had the privilege to watch being made in real time, courtesy of the Itch.io community.

Tags: indie, adventure, retrospective

Black Out! (at HG101)

How different can you make a Lights Out-style game? Hardcore Gaming 101 gives the answer with this retrospective of an obscure homebrew title for a doomed console. And maybe there are some lessons to learn for other game designers.

Tags: obscure, strategy, retrospective

The Incredible Machine (at HG101)

Tags: classic, retrospective

Quake III: Arena (at HG101)

Tags: shooter, retrospective

Quake II (at HG101)

An oddly critical look back on a game I have fond memories of.

Tags: shooter, retrospective

Metroid: Other M (at HG 101)

Likely the most positive review of this game I've seen, mostly focusing on the gameplay. Though it touches at the story towards the end, and that's where the criticism starts.

Tags: retrospective

Jade Empire (at HG101)

Tags: rpg, retrospective

Serious Sam: The First Encounter (at HG101)

Tags: classic, shooter, retrospective

Rings of Power - Naughty Dog's Last Pure Game

Retrospective of a most unusual RPG from exactly thirty years ago as of this writing, that failed, sadly enough, not due to its own failings but (where have we heard this before?) for being sabotaged by the publisher. Why people still seek one out in 2021 is beyond me. Also food for thought as to ways to make our games different, if only to shake people out of their routine. They'll remember it afterwards, and that's what matters.

Tags: obscure, rpg, retrospective

The Binding of Isaac

Tags: indie, retrospective

BBSes: Partying Online Like It’s 1989

While the Internet would eventually bring computer-based telecommunications to the masses, by the late 1980s more tech-savvy individuals were already meeting new people and having all sorts of discussions ‘on-line’ – and in some cases had been for almost a decade. While most of them were adults, plenty of them were children, and some of those would become life-long friends.While the Internet would eventually bring computer-based telecommunications to the masses, by the late 1980s more tech-savvy individuals were already meeting new people and having all sorts of discussions ‘on-line’ – and in some cases had been for almost a decade. While most of them were adults, plenty of them were children, and some of those would become life-long friends.

Tags: cool, history, retrospective

Duke Nukem (1991)

Tags: classic, retrospective, shooter

Remembering the Johnny Mnemonic Interactive Movie

In 1995, a company called Propoganda Code took on what must have been a strange task of adapting William Gibson’s “Johnny Mnemonic” into a kind of interactive movie experience that would be played on Macintosh and Microsoft Windows.

Tags: fmv, obscure, retrospective

How one phone call saved a tiny new studio and gave the world System Shock 2

20 years later, Irrational Games co-founders Ken Levine and Jonathan Chey on the immersive sim's rollercoaster development.

Tags: classic, retrospective, shooter

Developing Compelling Game Narratives

Tips from Sam Barlow — Her Story

Tags: cool, indie, interview, long, retrospective

The making of Quake 2

Tim Willits explains how the classic id shooter came to be.

Tags: long, retrospective, shooter

Hyper Light Drifter (at HG101)

Tags: indie, retrospective

Reflections on DOOM's Development

(straight from John Romero)

Tags: classic, retrospective, shooter