Yet another unsung pioneer of interactive fiction, her strange, different work, and paths not taken in the end.
Tags: obscure, interactive fiction
How different can you make a Lights Out-style game? Hardcore Gaming 101 gives the answer with this retrospective of an obscure homebrew title for a doomed console. And maybe there are some lessons to learn for other game designers.
Tags: obscure, strategy, retrospective
RoboCop 3 may have been a muddled disappointment of a film, but the videogames – that came out first – were a bit more interesting.
Tags: obscure, history
How “famiclones” spread all over the world
Tags: obscure, hardware, history
The Galaksija computer was a craze in 1980s Yugoslavia, inspiring thousands of people to build versions in their own homes. The idea behind them was simple – to make technology available to everyone.
Tags: cool, obscure, hardware, history
Retrospective of a most unusual RPG from exactly thirty years ago as of this writing, that failed, sadly enough, not due to its own failings but (where have we heard this before?) for being sabotaged by the publisher. Why people still seek one out in 2021 is beyond me. Also food for thought as to ways to make our games different, if only to shake people out of their routine. They'll remember it afterwards, and that's what matters.
Tags: obscure, rpg, retrospective
"But between 1993 and 1996, there were more failed major console releases than there were consoles released in the last decade."
Tags: hardware, history, obscure
In 1995, a company called Propoganda Code took on what must have been a strange task of adapting William Gibson’s “Johnny Mnemonic” into a kind of interactive movie experience that would be played on Macintosh and Microsoft Windows.
Tags: fmv, obscure, retrospective