Items tagged interview

A New Way To Think About Your Favorite Game’s Code

Frank Cifaldi and Kelsey Lewin, co-directors of the Video Game History Foundation, explain their new project

Tags: history, preservation, interview

What does a Level Designer in games do?

Interview with Jonathon Wilson, Hangar 13 Games

Tags: game design, concepts, interview

ImMortal Mystique: Mortal Kombat's John Tobias on the Creation and Evolution of a Franchise

Tags: long, classic, history, interview

The rise and fall of Adobe Flash

Right on my birthday, Ars Technica posts a long, detailed history of Flash from its humble beginnings to its relatively recent demise, complete with testimonies from key people. And you know... Steve Jobs may have been a jerk and the bane of good engineering, but in that infamous essay he only echoed the concerns of industry at large. Flash wasn't just proprietary, insecure and a resource hog. It was such a mess that even after key components were open-sourced, and the rest extensively documented, 3rd-party clones just couldn't come close to playing anything but the simplest animations properly. Successful preservation efforts leverage the official player, not open source implementations. No, Flash was terrible engineering even by IT's abysmal standards. And frankly? Its much vaunted ease of use was never apparent to me. Even as an authoring tool, Flash sucked. There, I said it.

Tags: long, technology, history, interview

Villes virtuelles, enjeux du réel

"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.

Tags: game design, interview, philosophy, procedural generation, worldbuilding

From a small Acorn to 37 billion chips: ARM's ascent to tech superpower

An interview with Sophie Wilson, who invented the ARM instruction set.

Tags: hardware, history, interview, long

Developing Compelling Game Narratives

Tips from Sam Barlow — Her Story

Tags: cool, indie, interview, long, retrospective