Items tagged graphics

Game Design Fundamentals: Granting sight beyond sight

Tags: graphics, game design

Exploring the Concept of a Terminal Roguelike “Overmap”

A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.

Tags: roguelike, graphics

Sprung stuff

What it was like to work on a Nintendo DS launch title.

Tags: mobile, graphics, hardware, programming, making-of

Inside the work to get Doom on the Super Nintendo

Tags: graphics, hardware, history

Designing 2D graphics in the Japanese industry

Tags: cool, graphics, hardware, history, long