A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.
Tags: roguelike, graphics
What it was like to work on a Nintendo DS launch title.
Tags: mobile, graphics, hardware, programming, making-of