One developer's account of battling depression and burnout while continuing to make games. Short version: something's got to give. But also, tap into your other interests, and make something that feels fun to make. No, seriously. These days, pressure is literally killing us. From work. From money issues. From the ongoing world crisis. And we need to reclaim our lives.
Tags: making-of, case study
Things are different in the Philippines (via micro.blog
Tags: long, cool, business, case study
Using horror movie characters as a case study in (tabletop) game design.
Tags: case study, game design, rpg, tabletop