Another game I had the privilege to watch being made in real time, courtesy of the Itch.io community.
Tags: indie, adventure, retrospective
Ever wanted to know what Jane Jensen was up to after Gabriel Knight and Sierra stopped being a thing? I hadn't thought of that, but Vice Magazine has us covered. It's a fascinating story, too, and it made me realize something. Just like real-time strategies didn't go anywhere but simply evolved into more focused genres like tower defense and MOBA, adventures became many little things, like room escape games, hidden object games and walking simulators. And there's nothing wrong with that, though it does betray an environment where few games can be large and ambitious anymore. But the wheel still turns.
Tags: adventure, business, history