French language introduction to storylets, and how to use them in the latest version of Twine.
Tags: interactive fiction, tools
(The sheer insecurity of male gamers in the 1980s. Afraid to play a female protagonist. Afraid to play an easy game. Of games marketed to a broader audience.)
Tags: interactive fiction, history
Yet another unsung pioneer of interactive fiction, her strange, different work, and paths not taken in the end.
Tags: obscure, interactive fiction
Another game I had the privilege to watch being made in real time, courtesy of the Itch.io community.
Tags: indie, adventure, retrospective
"The definitive list for devising your interactive fiction and text-based videogames"; it's in French, but most tools are in English.
Tags: interactive fiction, tools, overview
How different can you make a Lights Out-style game? Hardcore Gaming 101 gives the answer with this retrospective of an obscure homebrew title for a doomed console. And maybe there are some lessons to learn for other game designers.
Tags: obscure, strategy, retrospective
You know what's scary? It's been almost three decades since videogames first got an audience rating system, and countless scientific studies later we still have to spend too much time defending the reality that videogames don't cause violence. Makes me wonder if this idea will ever die.
Tags: business, history, critique