Items for October 2020

The Problems with PLATO

Why digital archaeology is hard.

Tags: history, preservation

Money for the honey!

A look at Hive Time's finances and pay-what-you-want pricing

Tags: long, business, postmortem

Using Game Design to Make Virtual Events More Social

Tags: cool, community, technology

Tides of Chaos: How Baldur's Gate 3 tackles the RNG of D&D-inspired dice rolls

What I've been saying about randomness in games for years.

Tags: rpg, game design

A New Way To Think About Your Favorite Game’s Code

Frank Cifaldi and Kelsey Lewin, co-directors of the Video Game History Foundation, explain their new project

Tags: history, preservation, interview

Introducing The Video Game Source Project

Tags: history, preservation

The quietly groundbreaking videogame of RoboCop 3

RoboCop 3 may have been a muddled disappointment of a film, but the videogames – that came out first – were a bit more interesting.

Tags: obscure, history

How Arthurian tragedy drives the design of Pendragon

Tags: writing, case study

Roguelike Celebration 2020

Tags: cool, roguelike, community, technology