Why digital archaeology is hard.
Tags: history, preservation
A look at Hive Time's finances and pay-what-you-want pricing
Tags: long, business, postmortem
What I've been saying about randomness in games for years.
Tags: rpg, game design
Frank Cifaldi and Kelsey Lewin, co-directors of the Video Game History Foundation, explain their new project
Tags: history, preservation, interview
RoboCop 3 may have been a muddled disappointment of a film, but the videogames – that came out first – were a bit more interesting.
Tags: obscure, history