Items for March 2019

Building a 'homebrew' video game console

Tags: cool, hardware

How language shapes the way we play

Tags: concepts, philosophy

These Violent Delights Don’t Have Violent Ends: Study Finds No link Between Violent Video Games And Teen Aggression

Tags: critique

CityCraft: how to plan horror cities

Tags: worldbuilding, game design

The making of Quake 2

Tim Willits explains how the classic id shooter came to be.

Tags: long, retrospective, shooter

How games whitewash Nazism, and the responsibility developers have to history

Through the Darkest of Times devs explore the industry's dangerous failure when it comes to depicting fascism

Tags: history, philosophy, shooter