Tools
ASCII Mapper, a map editor for tile-based games using ASCII characters
Genoa Banner Creator: a tool to generate original art
Stereo Imagination, a Python programming toolkit for generating and manipulating 3D geometry
Articles
(See also Weekly Links #54: the big GUI rant.)
Quotes
In some ways, we surpassed “reality” as the most efficient user interface in the 1990s. Physical embodiment in a VR world is not necessary to write a paper, order a pizza, play music, or share a photo of a cat. There are probably tens of thousands of tasks that can be done more efficiently with a 2D computer interface than with 3D simulated world. There are exceptions of course, but those exceptions still form a niche. — Remembering VRML: The Metaverse of 1995 (December 2021)
Links
Color palettes
Programming Portals Small, scoped areas within a graphical interface that allow users to read and write simple programmes
Video games that use standard GUI widgets; also see my articles on GUI toolkits, in particular Tkinter.
Shell Scripts, Audio, Images, and 3D Graphics (25 January 2021) Brilliant reminder that to a computer everything is text. I took advantage of this in Attack Vector, which uses XPM and PBM images embedded right in the source, and parsed with ad-hoc code because it's that easy. On a similar note, Genoa outputs SVG straight from code.
Tools and round-ups
Resource collections
- Animation Resources: A list of books, lessons, podcasts, tools and more.
- JVM Gaming “Home of the largest java game developer community.”
- Open Font Library: Just what is says on the tin; open source fonts, and other typography resources.
- Open Game Art: Free, legal art for open source game projects.
- Pixel Joint: Large forum, gallery and link directory dedicated to pixel art and related topics.
- Polycount: Old, large forum with a wiki attached, dedicated to 3D graphics.
Knowledge bases
2D art tutorials