2023-09-21 Assorted
I was going to wait until the end of the month, but a lot of things happened.
To begin with, a couple of interactive fiction write-ups were published right at the end of August, both from The Rosebush, a relatively new publication:
- Gender and gameplay in Christminster (pretty much what it sounds like) and
- Guybrush’s Heirs, which traces limited-parser games right back to graphical adventures.
My beef with both is, after so many years game developers and critics alike remain afraid that audiences won't suspend disbelief or accept genre conventions. Today more than ever, in fact. Hence an obsession with mimesis, but also a fear of user interfaces.
At least that's more fun to think about that the latest drama, wherein yet another major game company decided to kill the golden goose and piss off the people who make their business work. PC Gamer explains Why every game developer is mad right now, and for a more personal account see Unity’s Trap.
Luckily it turns out you can go From Unity to Godot in a Weekend (pro tip: before you pull a stunt like this, make sure your captive audience really is). And there are many more alternatives to try out there. See:
- The Generous Space of Alternative Game Engines (A Curation)
- every game dev tool kassy can think of: a masterpost
and many others. Last but not least, Fiction-interactive.fr asks (in French): "Everything is political", even interactive fiction?. To which all I can answer is, name two memorable Infocom games. Trinity and A Mind Forever Voyaging, perhaps?
See you next time.