Run Maintenance

Expiring keep files and deleting pages marked for deletion
101 posts
2012-12-03 Random awesomeness
2015-08-11 No Time To Play is five
2020-09-15 Procedural is simple
2020-10-07 If programmers built bridges
2021-08-18 Programming and community
2021-12-10 Programming
2022-01-28 Assorted
2022-02-25 Assorted
2022-03-30 Assorted
2022-04-30 Assorted
2022-05-21 Assorted
2022-05-21 Updates
2022-06-14 Assorted
2022-06-29 Programming
2022-07-09 Programming
2022-07-14 Assorted
2022-07-22 Programming
2022-08-07 Assorted
2022-08-28 Updates
2022-09-07 Assorted
2022-10-14 Assorted
2022-11-14 Assorted
About Rift, WoW and the numbers...
About Us
alexboly
An original history of first person shooters
app server layout
Articles
Attack Vector
ballistic snowballz screen
Basilisk logo
Bastion screen 1
Bastion screen 2
Blowing Stuff Up in GW2
Building A Game Application Server part 1
Building A Game Application Server part 2
Building A Game Application Server part 3
Building A Game Application Server part 4
buzz grid 3D
Can a Game Exist as an Expression of Art
Cheetah
Citypunk
2 Comments on 2015-08-11 No Time To Play is five
3 Comments on About Rift, WoW and the numbers...
1 Comment on Building A Game Application Server part 1
1 Comment on Building A Game Application Server part 2
2 Comments on Computers, games, browsers and performance
2 Comments on Configurable Games, Anyone
2 Comments on Desktop versus browser, gaming edition
4 Comments on DOM event portability revisited
2 Comments on DOM events portability
2 Comments on DRM saves the day...
2 Comments on Game stories, the final frontier
2 Comments on Going retro with sprite-based first person
0 Comments on Hypertext doesn’t get much easier
1 Comment on I can has sound effects
2 Comments on Measuring hardware performance
4 Comments on More about diversity and representation
2 Comments on On the physics of flying snowballs
3 Comments on Real success is long-term
6 Comments on The problem with modern sequels
2 Comments on The work-to-fun ratio
1 Comment on Thoughts on portability
3 Comments on Three years of No Time To Play
2 Comments on To game or not to game
Computers, games, browsers and performance
Configurable Games, Anyone
Dark Unknown Screenshot
data queue
decolonizing games
Desktop versus browser, gaming edition
dice bell curves
dice bell curves2
Doing Quests in GW2
DOM event portability revisited
DOM events portability
DRM saves the day...
Eating an elephant in record time
emulators everywhere
Eschalon screenshot
Evennia, a MUD Building Toolkit
Felix
ffxiv catgirl
ffxiv flame
ffxiv windmill
Final Fantasy XIV... so close and yet so far
Five things to consider when assembling a team
flat cake
game design
Game development and personal life
Game stories, the final frontier
Games
Games and me
Games as Application Servers
Getting noticed, the perpetual problem
Going retro with sprite-based first person
Good randomness, bad randomness
Guild Wars 2 Races
GW2 logo
how to make games
How to program your gamepad
htmg cover
HTML5
humor
I can has sound effects
InterMap
Journal
Kelketek
Laser Sky
logo
mad wizard cover
Making games, making money
Making Games Quickly
Manifesto
Measuring hardware performance
Memory Lane
Memory management and game performance
Meta
More about diversity and representation
More about stories in games
More thoughts on portability
Motivation
Navigation
Nightwrath
octagon screen
Of games and stories
On games as pulp fiction
On the physics of flying snowballs
Optimizing HTML5 games
philosophy
Privacy Policy
programming
Python
Real success is long-term
Recent Changes
Reviews
Roguelike design notes
Ruler of Andromeda
sdlBasic
Seconded, Make Pong
serpenti
sfxr screen
Stories and their media
story-context-theme
Storytelling in games
StyleSheet
Terms of Service
Text, text everywhere
The Future of MMOs... and RPGs too
The game that plays itself
The miraculous rebirth of Final Fantasy XIV
The problem with modern sequels
The Team
The work-to-fun ratio
Thoughts on portability
Three years of No Time To Play
TileWorlds Screenshot
To game or not to game
Ultima 1 dungeon
Ultima 1 screen
Ultima 1 space
Ultima 1 vs Angband
Ultima 2 dungeon
Ultima 2 ega
Ultima 2 screen
Ultima 4 NES
Ultima 4 patched
Ultima 4 screen
Ultima logo
vector graphics
virtual worlds
When “urgent” isn’t
WOW 2.0

Main lock obtained.

Moving part of the Recent_Changes log file.

Moving 15 log entries.

Removing IP numbers from 125 log entries.

Main lock released.