About Us

When Development Is the Game

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Summary: Updated text with less boasting and more clear / useful linking.

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< Launched in 2010 as a game development blog documenting the explorations of two friends, No Time To Play has bloomed into a valuable collection of knowledge for hobbyist creators, most of which you can find on this site.

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> Launched in 2010 as a game development blog documenting the explorations of two friends, [[https://notimetoplay.org/|No Time To Play]] has grown into a large collection of knowledge for hobbyist creators, spread across the 'net.

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< The site peaked in 2011/2012 with contributions from [[The Team|several people]]; this wiki mostly documents those heady days. A newsletter was started in 2014; you can find the first five years of entries [[https://notimetoplay.org/archive/|in the archive]], and newer ones (since 2019) [[https://notimetoplay.org/blog/|on the blog]]. The site went through wrenching changes in 2017-2018, hence the mess.

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> The site peaked in 2011/2012 with contributions from [[The Team|several people]]; this wiki mostly documents those heady days. It went through wrenching changes in 2017-2018, and has been maintained by just [[Felix|one person]] since 2019.


Launched in 2010 as a game development blog documenting the explorations of two friends, No Time To Play has grown into a large collection of knowledge for hobbyist creators, spread across the 'net.

logo

We opened on the 11th of August 2010 with the following message:

So, we’re up and running.

Why another gaming blog, you might ask?

Well, why not?

  • To showcase our own work.
  • To round up the news we care about.
  • To share the things we find cool and useful

Who we are? Just a couple of guys who like games (video- or not) enough to try and make our own. Sometimes we even succeed. We’re doing this for ourselves and for people like us. We know you’re out there; hopefully we’ll find each other.

Enjoy!

The site peaked in 2011/2012 with contributions from several people; this wiki mostly documents those heady days. It went through wrenching changes in 2017-2018, and has been maintained by just one person since 2019.

It's still a worthwhile task to pursue. The journey continues. Thank you for being here.