Pay no attention to the man behind the curtain.
I make games because the alternative is to lie down and never get up again.
I make art because art is good. One of the few good things we have in life.
I write about it all so that others get a better shot at success than I did.
You can probably guess my e-mail address on this domain.
A programmer by trade (and fan of the Java platform, incidentally), Nightwrath is a big fan of RPGs, both single-player and MMO. Development-wise, he’s interested in ways to shorten the time-to-market for games.
This author bio is preserved from the old blog. Nightwrath co-founded No Time To Play and provided the initial funding to get it up and running, in addition to subsequent support, and much thoughtful writing. He withdrew from any involvement with the site in recent years.
(All other members are currently inactive.)
Steve has been developing games ever since he could first type in BASIC commands into his Commodore 64 at age 5. He really cut his teeth working on tinkering CircleMUD "back in the day" which is how he learned the ins and outs of C and network programming. Still an active game developer, he now spends time doing web development, playing games (mostly RPG's) and generally being a technological tinkerer. He also enjoys writing about himself in the third person.
This author bio is preserved from the old blog. Cheetah was probably the second-most prolific author on No Time To Play, and his enthusiasm helped a lot. Real life took its toll in the end.
Kelketek is the producer of Winter's Oasis, an online multiplayer mechanically-assisted free-form text adventure set in an original world. For more information, visit the project website.
This author bio is preserved from the old blog. Kelketek was the last external contributor to No Time To Play, and the only one to contribute an article after the great migration of 2017.
I've been developing software for more than 13 years, and my long term focus was on fixing software development. I'm doing my part now by teaching and coaching people on unit testing, TDD, pair programming, clean code, refactoring etc., either in open or in-house classes or in free community events - my favourite being the code retreat (and I recently realized that I'm the second most experienced code retreat facilitator, starting a little after Corey Haines).
This author bio is preserved from the old blog. Alex only contributed one article to No Time To Play early on, but continued to offer encouragement long after that.