More arguments against realistic graphics


I was recently pointed at this article in The Escapist, which argues convincingly that as computer graphics lurch ahead through the Uncanny Valley, this increasingly creates cognitive dissonance in two ways: once because things that look almost real still behave like a handful of bits, and twice because the simulated violence is starting to look too real for comfort.

I wrote about this myself repeatedly, both on this blog and others, but I was only thinking of [[The_real_cost_of_polygons?|resource allocation]] as being an issue. Now I realize that it's one thing to shoot cardboard cutouts with cartoonish demons painted on, and another entirely to off a virtual human whom you could see talking and emoting (however falsely) just moments before. Especially for someone who doesn't know much about the real world.

As an interesting coincidence, an article about the MUD ancestry of MMORPGs published the very next day tackles the same problem at one point, and with essentially the same arguments.

I see a consensus forming here. Do you suppose anyone's listening?