Comments on Refactoring, optimization and personal coding style


Very nice. Optimizing is a double edged knife, handled by monkeys.

Also you should take into account that doing things “by the book” when it comes to videogames is always a big hit in performance.

(I’m sorry i cant explain myself in english quite well) But basically take into account that ie, using procedural programming and small hacks is quite faster than using object oriented programming.

-- Nande 2017-10-19 07:04 UTC

Keep in mind that I’m not after performance for the sake of it. I’d rather cut features than do stupid complicated optimization hacks. And OOP is the best approach in certain places.

What I advocate here is balance. Do what makes the most sense at any one point.

-- Felix 2017-10-19 07:04 UTC