Comments on Never mind game design, what about user interfaces

2 Comments.

One of John Carmack’s basic tenets in the DOS era was that one should be able to just wail on the spacebar or enter key and start playing with all defaults without having to think about it and parse a lot of crazy menus. He laments that these days there are so many forced-intro movies that are required by the publishers and technology licensors that get in the way of just playing the game.

-- fluffy 2017-10-05 11:57 UTC


And still, Doom suffers from problem #2. None of the others though, so I guess Carmack was onto something.

-- Felix 2017-10-05 11:58 UTC