Funny, I ranted against excessive randomness just a few posts ago. My guess is that game designers are afraid of making combat deterministic, feeling that it would also become predictable. But as Battle for Wesnoth shows, that doesn’t have to be the case.
-- Felix 2017-09-26 07:11 UTC
I actually did read your rant, and I think that it subconsciously rekindled this as I haven’t picked up Eschalon in a long time 🙂
To be fair, I tried to pay this guy (I think $200) to add the ability for me to disable being critical hit — that’s both how much I love the game and how much I dislike his implementation. He either ignored or never got my email; too bad!
Hopefully Eschalon 3 is kinder to me. It probably won’t be, but I’ll probably still buy it anyway 🙂
I think randomness is supposed to be exciting… and to some degree it is. I just think monsters should never have a tool that only serves to ruin the player’s day; critical hits are for heros (your players) to feel awesome, not for monsters. Who, incidentally, don’t buy your game 🙂
-- Cheetah 2017-09-26 07:11 UTC