Weekly Links #330



This wasn't supposed to happen until the end of the year, but I can't keep up anymore. Beginning in August, with the site's 10th anniversary, Weekly Links becomes GameDev News and will be less periodical. In other words, I'm only going to compile an issue when there is enough content. Apologies for the sudden decision. Stuff happened.

In happier news, I have cover art for the upcoming book! Here's a teaser:

Book cover with abstract markings suggesting either nodes in a graph or leaves in a tree, on a sky-blue background with a superimposed grid.

My third beta-reader should also be done within the week, leaving me ten days to get everything ready for the big launch.

Last but not least, let's see what happened this week in games and game development. For one thing, an interview with Amanita Design. I hadn't heard about them since Machinarium; turns out they spent the intervening eight years working on another game in their inimitable style. This should be good. On a related note, Vintage is the New Old lets us know that Now you can play Myst on an Apple II. And speaking of people I hadn't heard from in a while, my friends at Tech the Lead added the long-planned game section in the mean time. It looks different enough from other mainstream outlets, too.

Wish there was more to this issue seeing how it marks such an important moment, but my recent difficulties in making a good newsletter contributed to the decision. See you... uh, in two weeks or so, I guess. And have a great Sunday.


Tags: meta, adventure