Weekly Links #255

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Hello, everyone! It's been another week when I didn't work on games. Instead, my attention has been consumed by yet another scripting language. Or rather, a framework for making any number of them very easily, in tiny amounts of code. This is more important than it seems. For one thing, it will finally allow me to put one in Adventure Prompt, a goal that drove much of my research in recent years. And then, the radical simplicity of the system opens up opportunities I couldn't even consider before. Enter the guerilla scripting engine, that you can add to mostly any software on a whim. It's that easy.

Details soon. In the mean time, lets see what's new in the gaming world.

Not reporting, in any event. Dear game journalists, do you realize that various platforms get exclusive titles all the time? That's not a "war", it's business as usual. And the only result is that the rights holders soon discover how much money they're leaving on the table, so they back out of the exclusivity arrangement. Hopefully.

People do it all the time with Steam and nobody bats an eyelid. But enter Epic's new store, and people seem unable to think clearly all of a sudden. For some reason.

(Also, duuudes. Can you please stop with the 60FPS snobbery already? It's getting tiresome AF. And damaging.)

On a more cheerful note, Ren'Py just turned 15, and its amazing journey gives no signs of slowing down quite yet. Which fills me with joy. Maybe one of these days I'll manage to pick it up again, too.

Last but not least, this weekend Hardcore Gaming 101 covers Dune (Cryo's 1991 game), in their usual detailed manner. I'm yet to finish reading as of this writing, but it brings back all kinds of memories. Funny how the Dune game that didn't span a major, enduring genre remains the one that's fondly remembered, and amply discussed when it comes up.

With that, I'll let you enjoy the Sunday. Bye!


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Tags: programming, business, adventure