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Weekly Links #285

01 September 2019 — No Time To Play

Hello, everyone. This week, the game industry is having its very own #MeToo moment, as victims of harassment and rape stand up and speak out all together. As a man, I tried to keep my mouth shut for the most part, because this is a time to let women be heard. Let me add just one thing.

We've all known for a long time that the game industry is an incredibly toxic place, and this hurts everyone. Got my own war stories that I thought were pretty damn bad. But what I'm hearing these days makes me shudder. Once again, my cynical self is left in the dust as things go off the deep end. This, folks, is how bad we've allowed things to become. Crunch and GG were part of a pattern, see. Now at last we're getting the whole picture... and it's worthy of a horror story.

Enough with the excuses. You know what to do. No more praising these men to heaven and back. No more letting it slide. If you can demand extra romance options in your favorite game, you can also demand that the people working on it are treated with respect. For that matter, call out sexism in the games themselves, because it's often a red flag. Not to mention it perpetuates incredibly damaging ideas of how real women ought to be treated. In game companies and everywhere else in society. Which these days is already crumbling as it is. And we're running out of time to fix pretty much anything. Help out already.

In recent years, I started to notice how fearfully women look at me simply because I happen to be walking behind them on the street. In broad daylight, in circulated places. And I have these monsters to thank for it. One of them I even praised repeatedly in my newsletters.

Never again.

(Edit: woke up to the news that one of the people unveiled as abusers in this scandal took his own life. Which only caused even more abuse to be heaped upon... the victims. Good going, people. You didn't learn a thing from this whole story.)

In the way of gamedev, this week we have a write-up about cultural appropriation, and an article of my own about game cameras, in addition to a new request for help.

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Tags: news, politics, representation, worldbuilding, graphics

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Weekly Links #271

26 May 2019 — No Time To Play

So the big news this week is that yet another open console has been announced, and as usual techies are excited to no end. I say techies, not the general gameing public, because the public is just going to stick with the Switch, or at most the PS4 if they're loaded. Just the way it went with the Ouya. Remember that one? How much people insisted that no no, see, this one was going to succeed where all others had failed, because... er... um... one of them has to sooner or later?

Needless to say, it didn't, and the only reason I bother to mention it is that the other big news this week was the Ouya store finally closing down for good. Yep, turns out it was still alive, to everyone's genuine surprise. The timing of these two announcements seems too close to be a coincidence. Not that it matters.

What matters is: I love open consoles. I love the idea and very much wish for one to succeed at last. Heck, ten years ago I wrote an incendiary opinion piece explaining why they were the wave of the future.

Do you need a diagram to figure out how far off the mark that prediction was?

This phenomenon puzzled me for the longest time. In retrospect, however, the reason why this keeps happening is obvious: yes, it's the nerds who love the hardware itself. The techies. The tinkerers. Those who just want a shiny new piece of electronics to fool around with and push over the limit. Those to whom the Pi is already old hat.

And we're a minority. Everyone else just wants something to play games on. Which nowadays they can easily do on a smartphone. Why do you think Nintendo has been leery of allowing Pokemon titles on any device not manufactured by them? It's the only thing that keeps the DS going. That, and the traditional loss-leader model of game consoles makes them a good value proposition.

In other words, exactly what open consoles aren't. Hint: custom devices sold in small series, even at cost, are going to be expensive. And manufacturers want to make a profit. They're, you know, businesses. It'd help if an open console became wildly popular, allowing economies of scale to drive down costs.

But then it would just be called a PC.

In the way of news, this week we have:

  • a survey about the Interactive Fiction Competition;
  • thoughts about fictional books players can read inside videogames;
  • my newest teaching project, a shoot'em up in just 200 LOC.

Sadly I have to end with a new request for financial help. See below the cut.

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Tags: interactive-fiction, rpg, worldbuilding

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