The stress of ongoing world events must be really getting to me this time. Can't remember another 7DRL edition where not a single game caught my eye. And there aren't many news either, so let me tell you about a couple things I did:
- First, as... not announced last time (oops), Tomb of the Snake has reached its third release, with rather more changes than expected, if nothing radical. Glad I did this anyway. And people loved it, for all the game is faulty and limited. Moral of the story: passion projects are often worth it, more than you might expect.
- Second, I picked up the Nim programming language again, for the first time since my brief look almost four years ago. If only I knew then what I do now. But hey, it's not too late. I already ported a non-game project to it, and looking at others, so, expect news soon.
Speaking of which, let's see the actual news:
- And then the next day there was another classic game retrospective. A legendary one, even: System Shock. Only this time the historian's account doesn't make me want to go and play it. On the contrary. This is a game that sounds pretentious, overwrought and tiring: the opposite of what I want from the medium. By the way, there is in fact a System Shock (fan) novel: Free Radical, by Shamus Young. And it's well worth a read. As for most people failing to notice the game is more than a shooter? There's a reason why in recent years I find myself, often enough, quoting one of my own literary characters: "a brick to the face is subtle".
On this rather sad note, take care, and see you in April.