No Time To Play
newsletter archive

Weekly Links #130

Hello, everyone. It turns out I missed a link last week, but it's too good to pass up. Via Roguebase we get this interview with a co-author of Rogue, and it's a wonderfully refreshing read. And via Vintage is the new old we learn of a new retrogaming zine, that provides a lot of content for a free publication. It's clearly aimed at a North American audience, which kind of leaves me on the outside, but YMMV.

Last but not least, there are many books out there on how to get started with game development. I even wrote one myself. Not many of them are aimed at kids, though, and this is where Anna Anthropy's new book comes in. (Hat tip to Emily Short for the link.) Which reminds me that back in the day, all those Basic programming books were squarely aimed at children, with colorful, whimsical covers depicting friendly computers as playmates, and full of references to whatever was popular in media at the time. When did game development turn all adult and serious?

Oh wait, I know: when the kids of the 1980s grew up. And that's us. How did we manage to so thoroughly forget that programming was supposed to be a game?