Weekly Links #101
Happy New Year, everybody! The week after Christmas wasn't very active,
for obvious reasons, but things did happen. First among them is that
I've been working on a new game! Deep Down in Darkness was supposed to
become a first-person dungeon crawler, not unlike classics in the vein
of Dungeon Master, except with eight directions instead of the usual
four -- as suggested in this old article.
Turns out, it's not working out the way I want it, for various reasons
I'll outline in a full article soon. What I learned from the attempt
is invaluable however, and the new style of mobile-friendly UI you see
in the screenshots works like a charm. So it's a win anyway.
In other game development news, a friend of mine who develops in
PuzzleScript used it to make a match-3 game -- a genre I like,
and a relatively unusual use for the platform. (Though not as much as
a run-and-gun game.) And just because it's so quiet these days, maybe
it's worth mentioning that next week Sophie Houlden will be running a
Myst Jam — something I'd love to enter if puzzles were in any
way my thing. Wonder if there will be any entries based in Seltani.net?
Last but not least, on the last day of 2015 we got retrospectives of
the year in interactive fiction are related topics: one from Emily
Short, the other from Juhana Leinonen.
But that's enough for now; the year is just starting. Have fun, and
see you next week.