Weekly Links #92
Gaaah! Almost forgot to write the newsletter on time again. Been busy,
you see, with yet another coding project (still unrelated
to games). Though who knows — the ability to focus on writing your
game as opposed to wrangling your tools is increasingly important
these days, so simplicity matters a lot. I'll keep you informed.
This week @JuhanaIF points us at a postmortem of 80 Days
that does a good job of relating the difficulties of making such a big
game. And while on the topic of interactive fiction, Hardcore Gaming
101 gets around to reviewing Fallen London. A good way for me
to see what has changed since I stopped playing... and what hasn't.
Of direct interest for developers is this article on architecture
in videogames. Once again it turns out that in order to
make games (or, indeed, any software) it's more important to know
about the real world than programming. In this case history, geography
and materials. And you know, I'm hardly an expert myself, but I find
it baffling and worrying that an educated person today doesn't know
why the compass points matter when building a house. Are we so deeply
invested in the myth that we have somehow "conquered nature"?
Last but not least, the Wall Street Journal is running a piece on
how videogames are saving the symphony orchestra. Amusingly,
they write about videogames as if we were still in 1985 (which says
a lot about the kind of people they allow to make decisions in the
newsrooms). But otherwise, it's good to know that games have found
yet another way into mainstream culture; I remember years ago when
symphonic orchestras were arranging music from famous movies such as
Star Wars or James Bond and thinking how cool that was.
Culture is culture, and that's awesome. See you next week.