Weekly Links #89
Despite my best efforts, some weeks are really empty. For what it's
worth, I finished another toy: TB-40, a programmable
calculator running Tiny Basic. It took twice as long to code as the
other one, and sure enough it's also twice the size. Not so much fun
to use on mobile devices as I'd hoped, but oh well, it's a learning
experience.
More generally, I've been using GitHub a lot more as of late. It's a
very nice service even if you don't use Git (I don't), so in an effort
to take better advantage of it I uploaded a few more of my older
projects. Among them RogueBot, not that there's much to it.
But perhaps someone will find the code useful -- in particular, the
game-window.js microframework, a product of 5 years' worth of practice
making HTML5 games.
But enough about me. In a recently unearthed interview with Shigeru
Miyamoto from 1998, the legendary game developer cautions against
chasing realism in graphics. And while that strategy didn't
always work so well for Nintendo, you might remember how World of
Warcraft took the world by storm in 2004 with blocky, cartoonish
artwork that worked even on low-end computers, while everyone else was
busy trying to hide the sharp corners with annoying bloom effects.
And because I already filled up a page of text, here's a bit of humor
to cap it off: How being a cat is like being in a videogame.
Have a chuckle... and a good next week.