No Time To Play

The team

KelketekKelketek

Kelketek is the producer of Winter's Oasis, an online multiplayer mechanically-assisted free-form text adventure set in an original world. For more information, visit the project website.

CheetahCheetah

Steve has been developing games ever since he could first type in BASIC commands into his Commodore 64 at age 5. He really cut his teeth working on tinkering CircleMUD "back in the day" which is how he learned the ins and outs of C and network programming.

Still an active game developer, he now spends time doing web development, playing games (mostly RPG's) and generally being a technological tinkerer. He also enjoys writing about himself in the third person.

alexbolyalexboly

I've been developing software for more than 13 years, and my long term focus was on fixing software development. I'm doing my part now by teaching and coaching people on unit testing, TDD, pair programming, clean code, refactoring etc., either in open or in-house classes or in free community events - my favourite being the code retreat (and I recently realized that I'm the second most experienced code retreat facilitator, starting a little after Corey Haines).

NightwrathNightwrath

A programmer by trade (and fan of the Java platform, incidentally), Răzvan is a big fan of RPGs, both single-player and MMO. Development-wise, he’s interested in ways to shorten the time-to-market for games.

FelixFelix

A programmer and Web developer by trade, Felix has grown up with the Sinclair Spectrum and has played (and coded!) games on several generations of PCs starting with the XT, and lately on J2ME-enabled cellphones. He's fond of turn-based strategies, interactive fiction and MUDs, but has been playing and making mostly casual games as of late.

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