No Time To Play

Tag: video

Weekly Links #14

by on Apr.14, 2014, under Miscellaneous, News

As of late, I’ve repeatedly posted links about the current generation of consoles and their woes. (Of which every generation seems to have plenty.) So it’s funny that just now a friend would point me at this older (from December 2013) video doing a first look at SteamOS.

As someone who’s been using Linux for nearly 15 years, I think I know what’s going on here. And it’s not very flattering for Valve.
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Weekly Links #12

by on Apr.01, 2014, under News, Opinion

March just ended, and with it another week in which gaming news were few, but big. And the biggest, of course is that the Oculus Rift virtual reality system was sold to Facebook. Which, as you might expect, angered the fans who had kickstarted the project initially. And the surprising thing here is that a lot of people didn’t understand why…

Look. When you sell me something, or give me something… when you invite me to edit Wikipedia or contribute to an open source project… Heck, even a simple comment box on a blog post creates an implicit promise. Which people will expect you to keep. It doesn’t matter that the price was fair for what they got. What matters is they don’t feel cheated. Even if no money changed hands, trust is a currency. This is doubly true for Kickstarter, where people sell promises outright. Which they sometimes break simply by failing to do what they promised. But to succeed and then sell out, after you asked people for money specifically so you won’t have to sell out? That’s the entire point of kickstarting! How did you expect people to react?!
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Weekly Links #3

by on Jan.28, 2014, under News

It was a week with few gaming news that caught my eyes, and I was busy with other creative work, but what’s there is pretty awesome.

Let’s start with a game that’s just too unique not to mention: Heroes of a Broken Land, a combination of strategy, city building and… first person dungeon crawling. I’ve always liked hybrid games like that, and seeing that people still make them was nice; the gaming world is way too fixated on genres nowadays.
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