No Time To Play

Tag: ultima

Weekly Links #64

by on Apr.05, 2015, under Gamedev, Miscellaneous, News

Did I ever tell you about my friend Sera? She’s a very geeky girl who likes videogames and anime a lot. I’ve been meaning to highlight her Let’s Play series here for a while now, but couldn’t pick a suitable video — we have very different tastes in gaming. But recently she posted this:

Now that looks like a lot of fun. Sexist fun, as Sera points out in the video, but some girls like boobs too, you know? It can be forgiven for once. So, enjoy. And while you’re there, don’t forget to check out Sera’s fundaiser. (Yes, she’s transgender, and she needs your help. Any bigoted comments will be deleted. I don’t care.)

Now on to the few gamedev news I have this week.

(continue reading…)

2 Comments :, , , , , , more...

Weekly Links #27

by on Jul.15, 2014, under Gamedev, News

I didn’t expect to finish my game in just one more week, but here it is. Somehow, in only a few coding sessions, I managed to:

  • Add a third enemy and rebalance everything.
  • Add sound effects and music.
  • Implement the missing help/options screens.

Here’s the result. It doesn’t look much different, and it’s hardly complete; preferences aren’t saved, there’s no highscore list and there’s just one 5-minute level — which makes it more of a demo. But it feels like a product rather than an experiment, and that’s what matters.

And now, for more interesting news.

(continue reading…)

Comments Off on Weekly Links #27 :, , more...

Memory Lane!

by on Sep.18, 2011, under Case study, Opinion, Review

Logo from Wikipedia

Good Old Games ( has released the first and second trilogies of the Ultima series.  This is significant because for many people, Ultima was their first delve into computer RPG’s.  Not only that, but the Ultimas for better or worse have shaped all the RPGs that have followed it.

Some things that are staples today in what is considered an “expansive world” (like the ability to cook, or NPC schedules) started or at least became popular in the Ultima games.  And Richard “Lord British” Garriott, creator of Ultima, is a model for many developers who would like to strike it big in the world of game development starting from nothing but lines of code and a PC.

So, whatever your opinion of Ultima, it has a lot of historical significance.  And so I bought the two trilogies on and started playing through them.  This article is going through the ones I have played, comparing my recollections of the games with my actual playthroughs and noting things that are interesting in each title.

(continue reading…)

Comments Off on Memory Lane! :, , more...

Posts by date

September 2017
« Aug    

Posts by month