No Time To Play

Tag: tools

Weekly Links #59

by on Mar.04, 2015, under News, Review

Hello, everyone. As I’m writing these lines, No Time To Play is down, so I can only hope you’ll get to read them soon. One of my biggest finds this week has been a CRPG Directory listing an eclectic mix of mostly retro games in the genre, along with other resources such as blogs and forums. Interestingly, among them is listed Battle for Wesnoth, and I can’t even fault them considering how many RPG elements that game has. But most intriguing to me was the first entry:

ack

The Adventure Creation Kit is a visual tool for making RPGs in the style of old Ultima games, running in DOS. And while that style of game ultimately lies outside my sphere of interest, I couldn’t resist taking a good look at ACK. Here’s what I discovered.
(continue reading…)

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Weekly Links #23

by on Jun.16, 2014, under Gamedev, News, Review

It seems appropriate that I’d have a week with few links again just as I have an announcement to make. I also have a game creation tool to review, and some ranting at the game industry, and that’s enough for now so let’s go.

The big news is that I’m returning to game development! I’ve been absent for a year, and I won’t be long most likely, but still. Here’s what I have so far:

attack-vector-title attack-vector

Yep… that’s a first-person shoot’em up with voxel art — meaning the game is only rendered with voxels. I ran into difficulties right off the bat, which is why all I have now is scrolling scenery, but it’s coming along nicely. No, I won’t have a HTML5 version this time. Sorry.
(continue reading…)

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