No Time To Play

Tag: physics

On the physics of flying snowballs

by on Oct.13, 2010, under Gamedev

2010 02 06 - 1310 - Washington DC - Dupont Snowball Fight

As living legend Chris Crawford points out in his book The Art of Computer Game Design, any game must revolve around a central concept. So when I started thinking of a new one, the first step was to figure out what the game was going to be about. I had already decided to make a first-person shooting game, simply because they’re so immersive, and it’s an uncommon perspective in 2D, so it wasn’t going to seem too unoriginal. For the same reason, it was also an easy decision to have projectiles with ballistic trajectories. And since martial games where you go around shooting stuff with guns are oh so common, why not simulate a snowball fight for a change?

But in order to do that, we first need to make those snowballs fly.

(continue reading…)

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