Tag: pen and paper
Hello, everyone. It’s one of those weeks with lots of links, so I’m going to try and keep comments short in compensation. Not that I usually succeed.
On to gaming news. Tides of Numenera barely hit the market, and word surfaced that its spiritual parent Planescape: Torment is also getting an enhanced edition — officially, that is. (Which is bound to be better than fan-driven restoration efforts (in fact it likely incorporates some fan patches), and it’s a signal that game companies are starting to see the value in videogame preservation.) And another classic getting the same treatment is Starcraft. Still in the way of nostalgic comebacks, here’s an in-depth look at Thimbleweed Park.
But it’s not just players who get nostalgic for the old days. Game designers might enjoy reading the design document for Asteroids — a single hand-written page, as it turns out — while for interactive fiction authors there a long interview with the creator of 8-bit authoring system The Quill (both via K.D.).
Why is it important? Because we can learn from the past. We can also learn from tabletop games, as I did, and more designers are learning to as of late. Learning what? The importance of trains in games, for instance (via Michael Cook) — or rather, the importance of suggesting a wider world outside the software-imposed boundaries. A principle just as important in games as in fiction.
But now if you’ll excuse me, I’m trying to help a friend get started roleplaying on a MUCK. See you next week.
There is a gap in my videogame repertoire. Specifically, I don’t do RPGs.
Oh, I’ve played a few of the classics (Fallout 1&2, Planescape Torment, the first Ultimas) as well as the occasional MMO. Roguelikes might count as well, depending on your definition. But for the most part I’ve played RPGs in ways that only involve computers incidentally, or not at all. Namely via forums, text based virtual worlds, or simply around a table with a few friends.
You caught me; I like to read and write a lot. But even if you’re into glitzy graphics, pen&paper RPGs (a.k.a. tabletop) might hold some points of interest for you.