No Time To Play

Tag: open source

Making simple games in sdlBasic

by on Sep.14, 2017, under Gamedev

When I first seriously got into making games for the desktop (it wasn’t my first attempt), the biggest problem appeared to be finding a cross-platform development system that would be reasonably easy to use. No C/SDL for me, sorry. I want to make games, not fiddle with bits and worry about memory leaks.

Turns out, an even bigger problem is ease of distribution, because any framework or library for games seems to be composed of countless DLLs, that in turn depend on other DLLs, and putting them all together is like herding cats.

This quickly led me to check out the various Basic compilers out there, which normally practice static linking, and whose runtimes include support for graphics and input as a matter of fact. Most of them however are Windows-only, some quite expensive, or with an ugly API, or no built-in sound support…

After a failed experiment or two, the situation seemed desperate, when I happened upon something a bit different: sdlBasic, an interpreter (not compiler!) that packages a complete set of bindings to the eponymous library into a stand-alone executable you can just copy around without a worry. It’s even open source!

Don’t be put off by the age of official packages: newer, unofficial builds can be found on the forums. Which, by the way, I warmly recommend. The community is small, but very friendly and helpful, always up for discussing and improving a cool demo, or suggesting workarounds for any issues you might run into.

(continue reading…)

Leave a Comment :, more...

Weekly Links #28

by on Jul.21, 2014, under News

Welcome. We’re all used by now with Kickstarter projects failing even after being fully funded, and while it doesn’t seem to deter backers — people clearly understand that sh*t happens — the question remains: what should developers do once it’s clear that they won’t be able to deliver on their promises? Over on Twitter, Shamus Young has an answer, and I can’t help but agree.

That’s hardly unprecedented. At least two high-profile MMOs (Ryzom and Myst Online) went open source after failing in the market, and they hadn’t even been kickstarted, a.k.a. “already paid for in advance”. For a game that was, it’s just common sense, you know?

But there’s another excellent reason to do so.

(continue reading…)

1 Comment :, , more...

Posts by date

September 2017
M T W T F S S
« Aug    
 123
45678910
11121314151617
18192021222324
252627282930  

Posts by month