No Time To Play

Tag: artificial intelligence

Weekly Links #112

by on Mar.20, 2016, under Miscellaneous, News

Hello, everyone. I’ll start by highlighting a couple of rants. Over at The Guardian, Michael Cook comments on public reactions to AlphaGO’s recent victory, and why our view of artificial intelligence may be skewed. In related news, Newsweek reports on a talk at the recently concluded Game Developer’s Conference about Muslim stereotypes in videogames. I wrote about it just two months ago, so I won’t insist. And on his blog, Jay Barnson comments on the old contract, recently unearthed, that nearly killed the Ultima series. Last but not least, an article over at Gamasutra explains in detail what makes award-winning game Her Story work so well.

If I were to draw any conclusion from this week’s news, it would be that mentalities are everything. But that apparently remains too hard to grasp by people who make a fetish of high technology. And one day this willful blindness will get us all in really hot water. Have a nice week.

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Weekly Links #105

by on Jan.31, 2016, under Case study, News, Opinion

Hello, everyone. I had yet another week of writing and editing, with more editing and art coming, not to mention other things. So yeah, still not much attention span to spare here. But the news are no less worth it.

The big one this week was that a computer had beaten a world-class GO champion. Which is incredibly meaningful, because it’s not the kind of problem you can solve with more processing power (unlike the time when Deep Blue defeated Kasparov at chess). You have to build genuine intelligence into your code — and somebody did. It’s part of the same trend as self-driving cars; funny how fast AI has advanced once we gave up on trying to blithely imitate people, and just treated it like another tool in the box.

Anyway, in unrelated news, it turns out that procedural generation of text predates computers by centuries. Which makes perfect sense, because the concept of computation has been around for much longer than the idea of an universal computer, and indeed doesn’t depend on it. In fact, there is a staggering variety of natural processes that can perform computation — one of them, DNA self-duplication, gave birth to us. That people thought of it (in a very meta way it turns out) so long ago is a lesson worth learning.

In the way of actual game development, one of my favorite people in gaming interviews the creators of 80 Days, and while it’s not exactly new information, the way it’s put together makes it fresh again, so give it a read. Last but not least, another story that made waves this week: in a lengthy blog post, an indie game developer explains why they had to fire most of the crew after a successful game launch. And you know, I can understand just fine why someone would make the kind of mistakes described in the article, having seen very similar stories play out before (from the perspective of an employee who had to be laid out). But I wish people would figure out already that:

  • ambition is bad;
  • you shouldn’t put all your eggs in a single basket;
  • ambition is bad;
  • Steam is not your friend;
  • ambition is bad.

No, seriously. I’m sick and tired of hearing how you’d supposedly never have started anything without ambition. I seem to start — and finish — a whole lot of different things, and while none of them has reached epic size or widespread success yet, I have a lot more to show for my efforts right now than my friends who rushed to build a dream castle before they had a solid foundation, and it all crumbled to rubble one day.

Until next week, consider the virtues of patient work.

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Weekly Links #57

by on Feb.15, 2015, under Miscellaneous, News

I shouldn’t have continued this newsletter past New Year. Once again all I have for you is a couple of links, and not even a progress report, having failed to keep working on my game. At least I learned a new thing or two, but my enthusiasm truly is gone and it’s time to admit it.

So here’s a resolution: no matter what happens, this newsletter ends with issue #75, right before No Time To Play’s fifth anniversary. There’s a good chance I won’t have the money to renew the domain anyway, in which case it’s all moot. Sorry about that.

But for now, this week’s topics are game accessibility and artificial intelligence — two things I care about despite not being very skilled in providing either.

(continue reading…)

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