No Time To Play

Tag: art

Weekly Links #29

by on Jul.29, 2014, under Gamedev, News

Okay, what do I start with this time, because it’s been a fairly interesting week.

Right. I might as well mention coming up with another game since last time. Like with Attack Vector, I chose to make a 5-minute intro that looks all polished rather than a long but ugly improvisation.

Yes, it’s a visual novel, my first attempt at making one since I first heard of Ren’Py maybe eight years ago. It was inspired by some assets from Open Game Art, which turned out to be not entirely suitable for the task, but I was able to improvise. In any event, I’m much happier with the way it looks than the way it sounds, and more interactivity would be welcome, but early feedback suggests the story is compelling. So that’s reason enough to keep going. Download it here.

Anyway, on to the serious news.

(continue reading…)

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Can a Game Exist as an Expression of Art?

by on Sep.04, 2011, under Review

The Bastion Narrator Looks Like the KFC Guy

So I’ve been playing Bastion lately (By Super Giant Games and available on Steam), and this is interesting for a couple of reasons.  The biggest reason is that it’s an “Action RPG” and that’s a genre I don’t play anymore, and yet I’m playing this game.

What’s so bad about Action RPGs?  Well, I find its kind of a tired genre.  I’m talking about games like Diablo or Torchlight; real time games where your primary action is clicking at hoards of monsters.  This is distinct from Roguelikes which, generally speaking, are turn based and more “tactical” in a lot of ways.  Action RPGs are sort of repetitive stress disorder games, where you pick the best weapon or spell and “spam” it until everything is dead. (continue reading…)

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