(on making experimental art tools and why it’s valuable for indie game devs to make them)
Tags: tools, overview, philosophy
Excellent advice for any writer, not just game designers.
Tags: writing, philosophy
"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.
Tags: game design, interview, philosophy, procedural generation, worldbuilding
First in a series of articles about remaking the classic game's engine for modern computers.
Tags: game design, philosophy, retrogaming
Through the Darkest of Times devs explore the industry's dangerous failure when it comes to depicting fascism
Tags: history, philosophy, shooter