One developer's account of battling depression and burnout while continuing to make games. Short version: something's got to give. But also, tap into your other interests, and make something that feels fun to make. No, seriously. These days, pressure is literally killing us. From work. From money issues. From the ongoing world crisis. And we need to reclaim our lives.
Tags: making-of, case study
What it was like to work on a Nintendo DS launch title.
Tags: mobile, graphics, hardware, programming, making-of