Items tagged game design

'Doom' Creator John Romero Explains What's Wrong With Today's Shooter Games

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Villes virtuelles, enjeux du réel

"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.

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Gamasutra - Analysis: Sid Meier's Key Design Lessons

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A hobbyist developer's love letter to Warcraft 1

First in a series of articles about remaking the classic game's engine for modern computers.

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Pennywise, Pound Senseless

Using horror movie characters as a case study in (tabletop) game design.

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Your load is too heavy

Zork deep reading

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“The Door Problem”

Excellent example of just how complicated the work of a game designer can be.

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Are Videogames Made of Rules?

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Beyond Pacing: Games Aren't Hollywood

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Why do games (still) have levels?

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The Room as Metaphor in Interactive Fiction

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