Items tagged game design

Gamasutra - Analysis: Sid Meier's Key Design Lessons

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Warren Spector's Commandments of Game Design

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Dungeon Generation in Enter The Gungeon

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A hobbyist developer's love letter to Warcraft 1

First in a series of articles about remaking the classic game's engine for modern computers.

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The Metagaming I encourage

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Reworking the combat system in Vampire: The Masquerade Bloodlines 2

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Pennywise, Pound Senseless

Using horror movie characters as a case study in (tabletop) game design.

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Pendragon: A Game Design Masterclass

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Your load is too heavy

Zork deep reading

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Standard Patterns in Choice-Based Games

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The history of RPG magic

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What Damage Means

Alternatives to killing the player character in an tabletop RPG. Applies just as well to videogames.

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“The Door Problem”

Excellent example of just how complicated the work of a game designer can be.

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Are Videogames Made of Rules?

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The history of hit points

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Beyond Pacing: Games Aren't Hollywood

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Why do games (still) have levels?

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The Room as Metaphor in Interactive Fiction

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