Interview with Jonathon Wilson, Hangar 13 Games
Tags: game design, concepts, interview
"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.
Tags: game design, interview, philosophy, procedural generation, worldbuilding
First in a series of articles about remaking the classic game's engine for modern computers.
Tags: game design, philosophy, retrogaming
Using horror movie characters as a case study in (tabletop) game design.
Tags: case study, game design, rpg, tabletop