Items tagged design

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Zork deep reading

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Standard Patterns in Choice-Based Games

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The history of RPG magic

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What Damage Means

Alternatives to killing the player character in an tabletop RPG. Applies just as well to videogames.

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“The Door Problem”

Excellent example of just how complicated the work of a game designer can be.

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Are Videogames Made of Rules?

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The history of hit points

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Beyond Pacing: Games Aren't Hollywood

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Why do games (still) have levels?

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The Room as Metaphor in Interactive Fiction

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