Items for November 2020

The Secrets Of Monkey Island’s Source Code

Tags: classic, adventure, preservation

Flash Animations Live Forever at the Internet Archive

Tags: graphics, technology, preservation

The Pygame library now has a Patreon!

Tags: graphics, programming, technology

The Uncanny Valley of Culture

Tags: representation, critique

Game Design Fundamentals: Granting sight beyond sight

Tags: graphics, game design

Exploring the Concept of a Terminal Roguelike “Overmap”

A clever solution for creating minimaps in a text-based roguelike that obeys a strict character grid, by using a kind of 4x zoom. Obviously that's not much, and not nearly as useful as what you can do in a graphical game. Like I did in mine, very easily, and to great effect.

Tags: roguelike, graphics

What “Roguelike” Meant

Unusual history of the genre, starting around the time it began to be recognized as such and given a name. Lots of cane-waving and cries of "get off my lawn!" Worth a read anyway for the different perspective.

Tags: roguelike, history