Items for September 2020

Accessibility Design #1

Tags: concepts, case study, overview

Why PyGame is Slow

Tags: graphics, programming, case study

Audio Accessibility Features for Roguelikes

Tags: rpg, game design, concepts

Building Cogmind's Ambient Soundscape

Tags: game design, technology, concepts

The Nintendo Famicom Clone Craze

How “famiclones” spread all over the world

Tags: obscure, hardware, history

What does a Level Designer in games do?

Interview with Jonathon Wilson, Hangar 13 Games

Tags: game design, concepts, interview