Items for February 2020

Blizzard's Long History of Manic Pixie Nightmare Girls and Fear of Women

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The City and the RPG That Never Were

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Blizzard and Black Women: Is it beef?

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Meet Borderlands 2's Ellie: The "opposite of how most females tend to be represented in games"

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Monsters and Manuals: Size and the Inert Sandbox

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How GOG.com Save And Restore Classic Videogames

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What It's Like To Write About Race And Video Games

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The state of blackness in games

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Building a 'homebrew' video game console

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Fallout 2 Turns 20

Creative Differences Never Change

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Vampire: The Masquerade – Bloodlines Remains One Of Gaming's Best Worlds

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Full Throttle Remastered: Curating a Classic

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The Lords of Midnight for iPhone: an interview with creator Chris Wild

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'Doom' Creator John Romero Explains What's Wrong With Today's Shooter Games

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Steam now has an official LGBTQ+ tag, hub page

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Game Cities: Those Handy, Simplified Urban Structures

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CityCraft: how to plan horror cities

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Exploring Real-World Cities in Video Games

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Introducing the Chloe 280SE, a new Z80 microcomputer

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So You Want a Pantheon For Your Game

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Gamasutra - 38,000 Flash games will live on after Flash support dies this year thanks to Flashpoint

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A history of Simlish, the language that defined The Sims

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Villes virtuelles, enjeux du réel

"Virtual cities, real stakes": from cities in games, to games that can help cities, and how actual urbanists can help.

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