Items for September 2019

An Oral History of 'Snake' on Nokia

Taneli Armanto is an unsung hero of mobile gaming. Meet the Finnish software engineer who developed ‘Snake’ for the late-’90s Nokia 6110 — launching a 00 billion industry

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Games on the Net Before the Web, Part 1: Strategy and Simulation

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The Lost Files of Sherlock Holmes

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Controlling the Spice, Part 2: Cryo’s Dune

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Rediscovering the brilliance of Indiana Jones and the Fate of Atlantis

The Nazis have taken a special interest in the Atlantis myth.

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Breaking the internet: The story of EverQuest, the MMO that changed everything

How a group of nobodies came together to create the game that defined a genre.

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Star Wars Galaxies was an MMO that almost changed the world

The rise and fall of an MMO with limitless potential.

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20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy

Fascinating insights about the story of a planet-wide ecological breakdown, and the war people are fighting in the middle of it.

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Duke Nukem (1991)

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R-Type: the classic shooter at 30

One of the greatest shooters ever? To celebrate its 30th anniversary, we look back at the 1987 arcade classic, R-Type...

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Space Harrier

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Lost to the Ages

Myst was supposed to change the face of gaming. What is its legacy 20 years later?

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Pennywise, Pound Senseless

Using horror movie characters as a case study in (tabletop) game design.

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RPG books as fiction

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An interview with Felipe Pepe – The CRPG Book

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Remembering the Johnny Mnemonic Interactive Movie

In 1995, a company called Propoganda Code took on what must have been a strange task of adapting William Gibson’s “Johnny Mnemonic” into a kind of interactive movie experience that would be played on Macintosh and Microsoft Windows.

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