Items for September 2018

Standard Patterns in Choice-Based Games

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The Story of D&D Part One

The Birth, Death, and Resurrection of Dungeons & Dragons

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The making of Alpha Protocol

Obsidian's secret best RPG

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We Are Not At War

On the Rise of Non-Parser IF

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Energy & Play

A Look at Interactive Fiction & Visual Novels

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Interview with Brian Moriarty

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Unrealistic Expectations for Realism in Games

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The Melting Pot and the Salad Bowl

Why the Witcher 3 is a step forward for ethnic diversity in games

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The Impossibility of Satirizing Game Art [NSFW!]

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Dare YOU face the orcs?

80s game books Fighting Fantasy return

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All their engines

Stunning, original critique of the term "game engine" from a socio-political perspective, revolving around Id Software and the Doom franchise.

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All rise and no fall

How Civilization reinforces a dangerous myth.

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The making of Undertale

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An Oral History of ‘GoldenEye 007’ on the N64

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A retrospective of Unreal, from the people who made it

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A brief history of text-based games and open source

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How World of Warcraft Was Made

The Definitive Inside Story of Nearly 20 Years of Development

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The CRPG Book Project

Sharing the History of Computer Role-Playing Games

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The History of Mana

How an Austronesian Concept Became a Video Game Mechanic

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200 Word RPG Challenge

Design a role-playing game using 200 words or less.

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The history of RPG magic

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An Ode to the Brilliance of Roguelikes

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Dungeon crawler making of

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Jon Van Caneghem on Might and Magic

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Make something that makes something

Inside the Procedural Generation Jam

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DOOM: SCARYDARKFAST

An academic book about the eponymous game.

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DOOM: SCARYDARKFAST

The Making Of Tetris

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The Gilsoft Legacy

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The MIT Dropouts Who Created Ms. Pac-Man

A 35th-Anniversary Oral History

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Running an indie game store

The very first official blog post on the Itch.io marketplace.

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This Miraculous Money Of Old People

On making games for the older, more diverse audiences of today.

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Low-poly love

A tribute to a lost era in videogame visuals

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Five Destructive Myths Perpetuated by Roleplaying Games

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The making of Star Fox

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What Damage Means

Alternatives to killing the player character in an tabletop RPG. Applies just as well to videogames.

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“The Door Problem”

Excellent example of just how complicated the work of a game designer can be.

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The history of the first person shooter

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Are Videogames Made of Rules?

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The Making Of Carmen Sandiego

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The complete history of Nintendo arcade games

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The history of hit points

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OpenBSD Gaming Resource

For those of us who don't use *other* operating systems.

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This is how the cover art of Dungeon Master (1987) was made

Who knew that even just the cover art for a game can have such a story.

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The history of the cheat code

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Wolfenstein 3D & Spear of Destiny for Symbian Series 60 Devices

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Fighting Fantasy Project - Online Gamebooks

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EverDelve, A Game by Shuriken Games

Room-by-room dungeon crawler in Flash, with procedural generation.

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Procedural Content Generation in Games

A textbook and an overview of current research

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It's Behind You: the making of a computer game

Free e-book about the way R-Type was ported to the ZX Spectrum; an excellent read.

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The Making of Starglider

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Space Harrier at the Internet Archive

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Intro to accessibility in games

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Fixing E.T. for the Atari 2600

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Libro de los juegos

A medieval treatise on (board) games

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Beyond Pacing: Games Aren't Hollywood

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Why do games (still) have levels?

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The Room as Metaphor in Interactive Fiction

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From The Past To The Future: Tim Sweeney Talks

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The Black Triangle

A now-classic piece of (game) programming folklore.

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